The CEO killer
Roblox badge for universe 10649457157, registered August 7, 2026 with the launch badges. The requirement line reads "Complete Case 4".
The CEO killer is the badge-backed fourth base case — and the numbers say it is the game's difficulty wall: 263,888 players have closed it, versus 1,950,038 for Case 1. Below: the badge record, the community-documented case outline, and a bounded question plan built for this case's documented details.
No exact-game source publishes a culprit or a guaranteed confession script for this case — the suspect is an AI that answers what you type. What public data can do is tell you where the wall is, what the community says the case involves, and how to spend ten tries like an interrogator instead of a guesser.
Back to all known casesRoblox badge for universe 10649457157, registered August 7, 2026 with the launch badges. The requirement line reads "Complete Case 4".
That is about 13% of Case 1's 1,950,038 awards. The Case 3-to-4 drop is the steepest in the ladder — the mid-game wall lives here.
Community walkthroughs describe a coffee-run alibi, a 3:05 PM suite entry in the keycard log, and arsenic — documented starting points, credited below.
Source: Roblox badges API for universe 10649457157, checked 2026-10-06.
| Case (badge) | Awards total | Past day | Share of Case 1 |
|---|---|---|---|
| Case 1 — The Bar Incident | 1,950,038 | 11,681 | 100% |
| Case 2 — The Heist | 1,265,835 | 8,125 | 65% |
| Case 3 — The Painting Stealer | 717,080 | 5,483 | 37% |
| Case 4 — The CEO killer | 263,888 | 3,693 | 13% |
| Case 5 — The Smiling Face | 98,123 | 2,596 | 5% |
How to read it: award counts measure completions, and each case can only be attempted after the previous one, so part of the gap is players stopping the game altogether. The part that matters to you is relative: among players still playing, Case 4 is where completion collapses fastest. Practically, that matches the game's design — the suspect AI gets stingier as cases advance, and the tone rule starts punishing lazy questioning hard. Expect to lose a run here to a shutdown or a confident lie before you learn the case's rhythm.
Method first, then questions: the ten-try method walkthrough explains why evidence beats guessing, and the source register shows how this page's badge numbers and community outline were verified.
Credited source: Roblox AI Interrogation Walkthrough (All Cases) — Roblox Master Guides (YouTube), checked 2026-10-06.
The walkthrough lists the suspect's account as getting coffee — a claim with a place, a time window, and (in principle) witnesses. Bounded alibi questions are the natural opener.
Its sample questions cite a keycard log placing the suspect at the CEO's suite at 3:05 PM — exactly the kind of record that turns an alibi into a contradiction once both statements are on the table.
The outline names arsenic, giving you one concrete evidence thread: how the poison reached the CEO, and who had access at the time the log and the alibi disagree about.
these are the opening pressure questions that walkthrough's indexed description lists for Case 4 — community-documented starting points, not a guaranteed confession script, because the AI answers whatever you type Treat these three details as orientation: they tell you which records to ask about, not what the suspect will say. Your session's case setup screen is the authority for anything it shows differently — the AI generates answers live, so a walkthrough's exact wording ages faster than its structure.
Built from the documented details above and the official tone rule. The planner holds the same structure interactively.
Let the suspect describe their day unprompted, then pin the morning before the suite was secured. You are building the two anchors every later answer gets compared against.
One question for the coffee run — where, and who saw you? One question for the keycard record — tell me about that door. Two facts, two tries, no accusations.
Ask what happened between the coffee run and the discovery. Then, if the answers disagree with the 3:05 PM entry, quote both neutrally and ask for the explanation — the shutdown trigger is accusation without a record.
With the schedule cracking, ask about the working relationship with the CEO, then introduce arsenic: who could reach it, and how it moves. One detail per question.
Re-quote the two answers that now conflict and ask which is true — calmly, with the record in hand. Reserve try ten for the direct request to come clean. If the suspect shuts down first, drop the pressure and return to one concrete where-or-when question; the official rule is that too mean ends the interview.
the alias 'Case 004' circulates in search suggestions, but no exact-game source equates it with this badge; an older Roblox game with a similar name (place 112441463632689, creator RealTalk AI) also carries CEO-adjacent cases — match the place ID before importing any answer
Return to a bounded timeline or evidence question. The planner can hold a private note, but a culprit named without a record is just a guess that costs a try.
The fourth public badge for the exact TrueTalk AI experience is named The CEO killer, and its requirement reads 'Complete Case 4'. The name follows the badge's own capitalization.
It is the game's difficulty wall on the numbers: the badge has been awarded 263,888 times against 1,950,038 for Case 1 — roughly 13% — and the drop from Case 3 (717,080) is the steepest single step in the ladder. Fewer players close Case 4 than any earlier case.
No exact-game public source documents a culprit identity or a guaranteed question order for this case. The suspect is an AI that answers what you type, so walkthroughs teach structure — like the community-documented opening questions below — rather than a fixed script. Work from the clues your own session shows.
From public evidence: the badge proves a murder case centered on a CEO. A community walkthrough's indexed description adds the outline — a coffee-run alibi, a keycard log placing the suspect at the CEO's suite at 3:05 PM, and arsenic as the poison. Those details are community-documented starting points, credited and dated, not official case files.
The alias circulates in search suggestions, but no exact-game source equates the two labels, and an older Roblox game with a similar name also carries numbered cases. Match place ID 109547184439419 and the TrueTalk AI creator before importing any walkthrough.
No. It stores and orders your questions locally; it does not read the game, generate a culprit, or guarantee a confession. It makes the cost of each question visible against the ten-try budget.