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Player help

AI Interrogation Guides

Start with the ten-question method, then use the question-tactic comparison, case plans, and planner for the exact problem in your session.

The whole game in one paragraph

AI Interrogation is a single-player Roblox puzzle game by TrueTalk AI, live since August 7, 2026: you are locked in a room with a suspect who refuses to talk, and you type questions at a terminal to produce a full confession within ten tries — fail, and they walk free. One rule shapes every question: press too hard and the suspect shuts down, go soft and they lie. Six unique base cases form a difficulty ladder that Roblox's badges measure precisely (1,950,038 players closed Case 1; 98,123 closed Case 5 at the 2026-10-06 check), and a new daily case refreshes the loop every day. Because the suspect is an AI that answers what you type, skill lives in question design, not memorized answers — which is what every guide below teaches.

Beginner method

How to Play AI Interrogation

The complete walkthrough of the loop: capture the case setup, spend one open question on the suspect's account, build a timeline, test one concrete detail at a time, challenge contradictions only after both statements are recorded, and reserve the final try for the confession check. It also covers the two documented failure modes — shutdown from pressure, lies from softness — and fixes for each.

Read the full guide
No guaranteed script

Use a method, not copied answers

The AI responds to what you type, so the same question lands differently in every session. Public sources for this game document structure and case outlines — no exact-game material establishes one fixed prompt order that solves every case, and guides that promise one are selling certainty the game's design does not offer.

Method map

Six question roles, one plan

How the guides divide a ten-try interrogation. Each step links to the page that develops it.

Open with context (tries 1–2)

Read the case setup screen, capture the people, place, and objects it shows, then spend one open question on the suspect's own account. The beginner guide walks this opening beat by beat.

Build the timeline (tries 3–4)

Pin what happened before and after a key event so later details have anchors. Timeline questions rank S-tier on the tactics page because they make contradictions visible.

Test evidence (tries 5–6)

One object, action, or record per question — a keycard log, a poison, a receipt. The Case 4 page shows this mechanic working on the game's hardest documented details.

Contradict, then confirm (tries 7–10)

Quote two conflicting statements neutrally, ask for the explanation, and reserve the final try for a calm confession request. The planner enforces the same order interactively.

Quick answers

Guides FAQ

The questions that decide where to start.

How many questions do you get in AI Interrogation?

Ten per case, per the official description — fail to land a confession and the suspect walks free. The planner counts them so you always know what is left.

What order should my questions follow?

Context first, timeline second, evidence third, contradictions only once two statements exist to compare, confirmation last. Every guide on this site is a variation of that order, because it is the shape the ten-try budget rewards.

Do these guides work on the daily case?

Yes — the method is case-independent. Daily cases swap the scenario, not the rules: the same terminal, the same ten tries, the same tone trap. Work from the setup screen your session shows.

Why do guides disagree with my session?

The suspect is an AI that answers what you type, so two players asking near-identical questions can get different answers. Guides teach structure and cite documented details; your session's case screen wins every conflict.

Related decisions

Choose the next player page

These focused pages answer tasks that do not belong inside the beginner walkthrough.